For our characters, we are going to leave this checked, since we want the game to make generic versions of these characters Starting traits have to be added to a list for each subtype. Names will be generated from the factions name list. Leave this unchecked for unique characters like Legendary Lords. Whether or not the game should automatically generate this character and add them to the character pool.This must be a unique key and if possible should match the main_unit key for your agent. This is a unique key that will be used to reference our agent from the db or scripts. Key is well, the key of our agent subtype.I know, theres a lot, but don't worry! Its not as hard as it looks and most of it is self explanatory Here's the agent_subtypes table for our new chaos characters The agent_subtypes table contains basic information about this specific subtype of agent. One more thing, this is our completed mod, you can download it and use it to follow along if you'd like.Īny character or lord on the campaign map or embedded into an army is an agent.
You'll need to zoom out (left ctrl + mouse wheel) to see them fully. I have provided the tables needed in this guide, but some are too large to fit on the page. Great! Now that we have our units ready lets walk through the tables we need to create our tree hugging Champions of Chaos. This guide will help you set everything up We're going to ignore the unit tables, if you want to build this mod along with this guide then go ahead and set up the unit tables now. Maybe Archaon had a change of heart and wants to heal the world. How about a Chaos Sorcerer of Life, and a Chaos Sorcerer Lord of Life. So what kind of characters should we mod into the game? What kind of characters does Total War Warhammer II need? We're going to make a mod that adds new characters to the game. Now I can drone on about the tables and whats in them or we can build a mod together.